-UPDATE: 10/27/16- "Fakedex finished!"
-Mini Update: 1/3/17- Base Stats and BST
001: Shepi (Grass) [Overgrow/Sturdy Horns] (Basis: Lamb) [70/70/60/30/50/40] 320
002: Busheep (Grass) [Overgrow/Sturdy Horns] (Basis: Sheep) [90/90/90/40/60/50] 420
003: Umbram (Grass/Dark) [Overgrow/Sturdy Horns] (Basis: Ram) [110/120/100/50/80/60] 520
004: Flufflint (Fire) [Blaze/Venom] (Basis: Fruit Bat) [40/70/30/70/40/70] 320
005: Onycoal (Fire) [Blaze/Venom] (Basis: Onychonycteris) [50/100/40/90/60/80] 420
006: Vamfuric (Fire/Poison) [Blaze/Venom] (Basis: Vampire Bat) [70/120/50/100/60/120] 520
007: Calflow (Water) [Torrent/Pressure Blaster] (Basis: Hippocampus) [50/40/60/80/60/30] 320
008: Typhorse (Water) [Torrent/Pressure Blaster] (Basis: Hippocampus) [70/40/80/110/80/40] 420
009: Thalampoi (Water/Dragon) [Torrent/Pressure Blaster] (Basis: Hippocampus) [90/50/100/130/100/50] 520
010: Porcrest (Poison/Normal) [Iron Barbs, Poison Point/Long Reach] (Basis: Crested Porcupine) [60/50/60/20/40/30] 260
011: Porquill (Poison/Steel) [Iron Barbs, Poison Point/Long Reach] (Basis: Crested Porcupine) [80/80/100/40/70/60] 430
012: Tufduck (Normal/Flying) [Big Pecks, Keen Eye/Swift Swim] (Basis: Tufted Duck) [40/30/30/60/50/40] 250
013: Goosnow (Ice/Flying) [Big Pecks, Snow Cloak/Refrigerate] (Basis: Snow Goose) [70/40/50/80/60/60] 360
014: Swundra (Ice/Flying) [Big Pecks, Snow Cloak/Refrigerate] (Basis: Tundra Swan) [80/50/70/110/80/80] 470
015: Sluggle (Bug/Water) [Hydration, Swarm/Drizzle] (Basis: Blue Sea Slug) [40/20/40/60/60/20] 240
016: Shellug (Bug/Water) [Hydration, Shell Armor/Drizzle] (Basis: Blue Sea Slug) [70/20/100/20/100/20] 330
017: Moisnail (Bug/Water) [Hydration, Shell Armor/Drizzle] (Basis: Blue Sea Slug) [85/40/90/105/90/30] 440
018: Gobrat (Fairy) [Anger Point, Prankster/Moxie] (Basis: Fachan/Pirate) [40/80/40/30/50/70] 330
019: Gangstroll (Fairy/Dark) [Anger Point, Prankster/Moxie] (Basis: Fachan/Pirate) [65/130/60/40/70/115] 480
020: Poxie (Fairy) [Immunity, Merciless/Poison Heal] (Basis: Sluagh) [80/30/60/60/60/40] 330
021: Envenemy (Fairy/Poison) [Poison Touch, Merciless/Corrosion] (Basis: Sluagh) [120/40/80/90/100/50] 480
022: Moulder (Rock/Grass) [Solid Rock/Rock Head] (Basis: Mossy Golem) [90/110/150/20/100/30] 500
023: Arachnight (Bug/Dark) [Sticky Trap] (Basis: Black Widow) [50/115/60/30/60/130] 445
024: Gragghoul (Rock/Ghost) [Solid Rock, Cursed Body/No Guard] (Basis: Shaitani) [70/125/85/50/90/60] 480
025: Cracklegg (Normal) [Shields Down] (Basis: Dinosaur Egg) [50/50/50/50/50/50] 300
026: Reaptor (Grass/Ghost) [Grassy Surge, Tough Claws/Fertilizer] (Basis: Utahraptor) [90/125/70/40/65/110] 500
027: Dilophur (Fire/Poison) [Fiery Surge, Adaptability/Flame Aura] (Basis: Dilophosaurus) [70/50/60/130/80/110] 500
028: Spinopour (Water/Dark) [Marshy Surge, Strong Jaw/Marsh Armor] (Basis: Spinosaurus) [120/100/70/30/70/110]
029: Spidancer (Bug/Fairy) [Dancer] (Basis: Peacock Spider) [50/95/55/70/80/115] 465
030: Peachick (Flying/Fairy) [Cute Charm, Intimidate/Pixilate] (Basis: Peafowl) [50/20/60/70/75/65] 340
031: Peafairy (Flying/Fairy) [Cute Charm, Intimidate/Pixilate] (Basis: Peafowl) [70/30/90/100/115/85] 490
032: Fruidra (Grass/Dragon) [Leaf Guard, Chlorophyll/Harvest] (Basis: Dragonfruit) [60/80/50/20/50/60] 320
033: Fruivern (Grass/Dragon) [Leaf Guard, Chlorophyll/Harvest] (Basis: Dragonfruit) [80/140/70/50/75/105] 520
034: Denkingu (Electric/Ice) [Wimp Out, Cheek Pouch] (Basis: Lemming) [100/40/60/95/75/65] 435
035: Zensho (Normal) [Harmony, Discord] (Basis: Yin/Yang) [65/65/65/65/65/65] 390
035: Zenyin (Normal) [Harmony] (Basis: Yin) [100/65/95/100/95/65] 520
036: Zenyang (Dark) [Discord] (Basis: Yang) 95/100/65/95/65/100] 520
037: Florapod (Grass/Water) [Natural Cure, Skill Link/Protean] (Basis: Tree Octopus) [85/65/75/110/85/90] 510
038: Kapioca (Grass/Ground) [Hydration, Sand Rush/Solar Power] (Basis: Okapi) [100/115/95/50/70/65] 495
039: Poibble (Poison) [Poison Point, Aftermath/Moody] (Basis: Tar Bubble) [30/30/55/70/65/50] 300
040: Smoglob (Poison) [Poison Touch, Aftermath/Moody] (Basis: Tar Monster) [70/100/65/40/85/40] 400
041: Tarskull (Poison/Ghost) [Poison Touch, Aftermath/Rock Head] (Basis: Tar Monster) [90/120/105/60/105/30] 500
042: Plesydro (Water/Rock) [Swift Swim/Mold Breaker] (Basis: Plesiosaur) [50/70/60/50/60/70] 360
043: Liopleurage (Water/Rock) [Swift Swim/Mold Breaker] (Basis: Liopleurodon) [80/120/80/60/90/90] 520
044: Gallictric (Electric/Rock) [Volt Absorb/Surge Surfer] (Basis: Gallimimus) [40/40/30/100/50/100] 360
045: Galvamimus (Electric/Rock) [Volt Absorb/Surge Surfer] (Basis: Gallimimus) 70/50/60/130/80/130] 520
046: Sthenohm (Electric/Poison) [Static, Tangling Hair/Petrified] (Basis: Stheno/Jellyfish) [100/30/120/30/120/30] 430
047: Marrowale (Water) [Hydration, Moody/Cursed Body] (Basis: Minke Whale) [80/20/60/90/60/50] 340
048: Carcabyss (Water/Ghost) [Mummy, Shed Skin/Cursed Body] (Basis: Minke Whale/Carcass) [125/50/90/125/100/40] 530
049: Quiddle (Water) [Constrictor] (Basis: Humboldt Squid) [50/70/50/20/60/50] 300
050: Quidink (Water) [Constrictor] (Basis: Humboldt Squid) [75/95/75/20/85/50] 400
051: Tintaquid (Water) [Constrictor] (Basis: Humboldt Squid) [75/115/100/20/110/75] 500
052: Priawn (Water) [Loose Tooth] (Basis: Guppy) [35/55/45/5/25/15] 180
053: Helicopper (Water/Steel) [Loose Tooth] (Basis: Helicoprion) [95/115/105/65/85/75] 540
054: Lapisces (Rock/Poison) [Poison Point, Merciless] (Basis: Stonefish) [80/30/125/85/130/10] 460
055: Stunemone (Water/Electric) [Static, Rain Dish] (Basis: Sea Anemone) [85/125/130/30/80/10] 460
056: Bettack (Water/Fighting) [Moxie, Iron Fist/Adaptability] (Basis: Betta Fish) [50/120/40/110/40/115] 475
057: Vaquitie (Water/Fairy) [Serene Grace] (Basis: Vaquita) [50/40/70/80/60/60] 360
058: Vaquiloha (Water/Fairy) [Serene Grace] (Basis: Vaquita) [70/50/95/115/85/90] 505
059: Sleetle (Ice/Bug) [Build-Up] (Basis: Dung Beetle) [80/70/80/15/60/20] 325
060: Scaraburr (Ice/Bug) [Build-Up] (Basis: Dung Beetle) [110/100/110/25/70/30] 445
061: Snowbrawl (Ice/Fighting) [Iron Fist, Ice Body/Snow Warning] (Basis: Snowman) [85/120/100/40/80/60] 485
062: Tuskool (Ice) [Fur Coat] (Basis: Mammoth) [100/60/50/30/50/40] 330
063: Mammpede (Ice) [Fur Coat] (Basis: Mammoth) [150/100/80/40/80/60] 510
064: Digsty (Ground) [Stall, Water Absorb] (Basis: Piglet) [80/60/70/30/40/30] 310
065: Boarrow (Ground) [Stall, Water Absorb] (Basis: Pig) [110/90/100/40/60/50] 450
066: Monkick (Ground/Fighting) [Quick Kicks] (Basis: Golden Snub-Nosed Monkey) [50/95/30/40/50/85] 350
067: Chimpunchee (Ground/Fighting) [Quick Kicks] (Basis: Chimpanzee) [70/115/40/50/70/105] 450
068: Guerillaunch (Ground/Fighting) [Quick Kicks] (Basis: Silverback Gorilla) [100/125/70/50/90/115] 550
069: Mimico (Ghost/Psychic) [Copycat] (Basis: Theater Ghost) [40/30/50/85/50/95] 350
070: Dramaunt (Ghost/Psychic) [Copycat] (Basis: Theater Ghost) [50/40/70/105/70/115] 450
071: Theatergeist (Ghost/Psychic) [Copycat] (Basis: Theater Ghost) [70/50/90/115/100/125] 550
072: Diss (Ghost) [Misty Body] (Basis: Apparition) [50/40/85/50/95/30] 350
073: Appea (Ghost) [Misty Body] (Basis: Apparition) [70/50/105/70/115/40] 450
074: Yure (Ghost) [Misty Body] (Basis: Apparition) [100/70/115/90/125/50] 550
075: Tedtear (Ghost/Normal) [Fluffy/Deception] (Basis: Possessed Teddy Bear) [50/70/50/30/60/40] 300
076: Deadybear (Ghost/Normal) [Fluffy/Deception] (Basis: Possessed Teddy Bear) [80/110/70/50/90/60] 460
077: Bugbrain (Psychic/Bug) [Wonder Skin, Magic Guard/Power of Alchemy] (Basis: Mantis Nymph) [40/10/30/70/50/60] 260
078: Soulcoon (Psychic/Bug) [Wonder Skin, Magic Guard/Power of Alchemy] (Basis: Cocoon) [90/20/80/60/90/30] 370
079: Mantium (Psychic/Bug) [Wonder Skin, Magic Guard/Power of Alchemy] (Basis: Praying Mantis) [70/45/60/120/70/105] 530
080: Cauldrone (Psychic/Poison) [Dark Magic] (Basis: Cauldron) [90/30/160/60/140/15] 495
081: Aquamoth (Water/Bug) [Hydration, Marvel Scale] (Basis: Dragon Sea Moth) [30/60/40/40/50/60] 280
082: Beseamoth (Dragon/Bug) [Hydration, Marvel Scale] (Basis: Dragon Sea Moth) [70/120/80/70/90/110] 540
083: Palmpom (Grass/Fairy) [Dancer, Prankster] (Basis: Cheerleader) [50/40/80/100/90/95] 455
084: Tick (Steel) [Fast Forward] (Basis: Pocket Watch) [70/20/60/80/60/30] 320
085: Tock (Steel) [Fast Forward] (Basis: Alarm Clock) [90/30/75/100/85/40] 420
086: Psyclock (Steel/Psychic) [Fast Forward] (Basis: Wall Clock) [110/40/95/125/100/50] 520
087: Undeary (Ghost) [Levitate] (Basis: Tombstone) [40/40/40/40/40/40] 240
088: Zombrave (Ghost/Poison) [Venom] (Basis: Zombie/Gravestone) [40/110/70/110/70/60] 460
089: Coffamp (Ghost/Dark) [Siphon] (Basis: Vampire/Coffin) [70/110/40/70/60/110] 460
090: Mumstone (Ghost/Ground) [Mummy] (Basis: Mummy/Sarcophagus) [70/40/110/60/110/70] 460
091: Peppot (Fire/Grass) [Spicy] (Basis: Bell Pepper) [60/30/50/80/70/60] 350
092: Jalapurn (Fire/Grass) [Spicy] (Basis: Jalapeno) [80/50/70/100/90/80] 450
093: Habanflaro (Fire/Grass) [Spicy] (Basis: Habanero) [100/70/90/120/110/100] 550
094: Greboil (Fire/Water) [Boiling Point] (Basis: Grebe) [30/70/80/50/60/60] 350
095: Greblast (Fire/Water) [Boiling Point] (Basis: Grebe) [50/90/100/70/80/80] 450
096: Steamingo (Fire/Water) [Boiling Point] (Basis: Flamingo) [70/110/120/90/100/100] 550
097: Lilypurr (Water/Grass) [Nutrient Rich] (Basis: Lilypad/Cat) [70/30/60/50/80/60] 350
098: Purreed (Water/Grass) [Nutrient Rich] (Basis: Reeds/Cat) [90/50/80/70/100/80] 450
099: Kittypha (Water/Grass) [Nutrient Rich] (Basis: Reeds/Cat) [110/90/100/100/120/70] 550
100: Mechanibull (Steel) [Rock Head, Reckless/Sheer Force] (Basis: Mechanical Bull) [100/150/90/20/60/50] 470
101: Maglutt (Normal/Bug) [Swarm/Normalize] (Basis: Maggot) [10/10/20/10/20/15] 80
102: Magfly (Normal/Bug) [Swarm/Levitate] (Basis: House Fly) [60/40/70/105/70/140] 485
103: Tapuar (Grass) [Overgrow, Hydration/Water Absorb] (Basis: Tapir) [80/30/60/50/60/40] 320
104: Taprical (Grass) [Overgrow, Hydration/Water Absorb] (Basis: Tapir) [110/40/90/85/85/70] 480
105: Mudillo (Ground/Fairy) [Sand Rush, Sand Veil/Shell Armor] (Basis: Fairy Armadillo) [60/80/100/20/30/40] 330
106: Doediquake (Ground/Fairy) [Sand Rush, Sand Veil/Shell Armor] (Basis: Doedicurus/Fairy Armadillo) [90/115/130/30/60/60] 485
107: Charibou (Ice/Fire) [Freezer Burn] (Basis: Caribou) [70/90/70/95/80/95] 500
108: Yelpee (Ghost/Steel) [Soundproof, Clear Body/Vocal Power] (Basis: Banshee) [50/20/60/70/40/60] 300
109: Spectream (Ghost/Steel) [Soundproof, Clear Body/Vocal Power] (Basis: Banshee) [70/40/80/110/60/80] 420
110: Banshriek (Ghost/Steel) [Soundproof, Clear Body/Vocal Power] (Basis: Banshee) [90/50/110/140/100/110] 600
111: Diggerub (Bug/Ground) [Burrowing] (Basis: Mole Cricket) [50/70/40/50/60/40] 310
112: Crickavate (Bug/Ground) [Burrowing] (Basis: Mole Cricket) [80/100/60/70/85/65] 460
113: Wombapu (Ground) [Stall, Sand Veil/Gluttony] (Basis: Wombat) [90/30/50/60/40/30] 300
114: Diprotrypo (Ground) [Sand Force, Sand Veil/Unburden] (Basis: Diprotodon) [120/50/70/90/70/60] 460
115: Serpebble (Rock/Electric) [Petrified, Strong Jaw/Prankster] (Basis: Snake) [70/60/50/30/40/50] 300
116: Gorgolith (Rock/Electric) [Petrified, Strong Jaw/Prankster] (Basis: Gorgon) [110/80/70/50/60/70] 420
117: Medustone (Rock/Electric) [Petrified, Tangling Hair/Prankster] (Basis: Medusa) [150/120/90/70/90/80] 600
118: Bellicorpse (Ghost/Fighting) [War Numen] (Basis: War) [60/135/50/135/50/140] 570
119: Pestilanche (Poison/Ice) [Ill Will] (Basis: Pestilence) [90/70/100/130/110/70] 570
120: Starvafnir (Dark/Dragon) [Emptiness] (Basis: Famine) [130/80/130/50/120/60] 570
121: Devinferno (Dark/Fire) [Hellfire] (Basis: Devil) [110/160/100/110/90/110] 680
122: Angaether (Fairy/Flying) [Angel Light] (Basis: Angel) [110/110/90/160/100/110] 680
123: Mortumess (Dark/Ghost) [Fainting Bliss] (Basis: Death) [90/140/70/110/70/120] 600
124: Canignus (Fire/Electric) [Firepower] (Basis: Hyena) [70/130/110/60/70/110] 550
125: Frigimurr (Ice/Water) [Refrigerate] (Basis: Lynx) [110/60/70/130/110/70] 550
126: Project: Mostro (Normal) [Consumption] (Basis: Frankenstein) [100/100/100/100/100/100] 600
Fiery Surge- Summons Fiery terrain upon entry to battle.
Sturdy Horns- Moves with a secondary effect that inflicts damage to the user have that damage negated. (Basically Rock Head with a fancy name)
Venom- Biting moves have a 30% chance to badly poison opposing Pokemon.
Pressure Blaster- Blast/Beam moves have a 1.3x power boost. (Blast Burn, Fire Blast, Hydro Pump, Moonblast, Aurora Beam, Ice Beam, Techno Blast, Charge Beam, Focus Blast, Rock Blast, Signal Beam, Aeroblast, Bubble Beam, Solar Beam, Psybeam, Hyper Beam)
Sticky Trap- When a Pokemon that has this ability uses physical attacks they will reduce the opposing Pokemon's speed.
Fertilizer- A Pokemon with this ability has it's speed doubled in Grassy Terrain
Flame Aura- A Pokemon with this ability prevents it's allies and itself from being inflicted with status conditions while Fiery Terrain is active.
Harmony- A Pokemon with this ability and it's allies are immune to Status conditions while on the field.
Discord- A Pokemon with this ability drains it's ally's HP at the end of each turn to boost a random stat and regain HP.
Petrified- When hit by a physical move the opposing Pokemon has a 30% chance to be paralyzed, confused, or frozen.
Constrictor- Moves that deal damage over time have their power increased by 1.5x (Constrict, Wrap, Whirlpool, Magma Storm, Infestation, Fire Spin)
Loose Tooth- Special moves have a small chance to hit twice, but with reduced damage.
Build-Up- Moves that lock you into said move increase damage each turn and gain extra accuracy each turn. (Rollout, Ice Ball, Outrage, Thrash. Doesn't work on choiced moves.)
Quick Kicks- Kicking moves gain priority. (Blaze Kick, Trop Kick, Low Sweep, Low Kick, Mega Kick, High Jump Kick, Jump Kick, Double Kick, etc...)
Copycat- This Pokemon copies the opposing Pokemon's stat changes.
Misty Body- This Pokemon ignores stat changes when taking or dealing damage and can't have it's stats lowered.
Deception- When hit by a physical move, lowers the opposing Pokemon's attack stat.
Dark Magic- All psychic type moves have a 30% chance to poison the opposing Pokemon.
Fast Forward- Moves that have a turn to charge or a turn to recharge can be used instantly and repeatedly without wait.
Siphon- Moves that drain the opposing Pokemon of it's health return extra HP.
Spicy- If a Pokemon with this ability is hit by a draining move, the attacker becomes burned and doesn't restore HP.
Boiling Point- If a Pokemon with this ability is hit by a Fire move, increases the power of Water moves.
Nutrient Rich- Moves that restore the user's HP restore extra HP.
Freezer Burn- This Pokemon's Ice type moves have a chance to burn target Pokemon.
Vocal Power- Sound moves have a 1.5x damage increase.
War Numen- Fainting a Pokemon increases Attack, Special Attack, and Speed by 1 stage.
Ill Will- Ignores a Pokemon's immunity to status moves, and grants immunity to status.
Emptiness- A Pokemon with this ability treats the opposing Pokemon's stat increases as stat decreases.
Hellfire- Boosts the power of Dark and Fire type moves when Fiery Terrain is active and deals damage to non-fire and non-dark types at the end of each turn.
Angel Light- Upon sending a Pokemon with this ability out in battle, removes hazards from your side of the field and heals your Pokemon of status conditions.
Fainting Bliss- If a Pokemon with this ability faints a Pokemon, it will restore 1/8 of it's HP.
Firepower- Turns normal moves into Fire and grants a 1.3x power increase.
Consumption- When a Pokemon with this ability faints an opposing Pokemon, it will take that Pokemon's typing.
Virus- Reverses the effects of status conditions.
Soul Bubble- Dark type moves have less power when attacking a Pokemon with this ability, and this ability also negates Pursuit, Taunt, Torment, Embargo, and Knock Off's effects, while also doubling the damage of Ghost type moves.
Soul Eater- Immunity to Ghost type moves, if a Pokemon with this ability is hit by a Ghost type move it will restore HP.
Sharp Edge- Blade/Cut/Claw moves get a 1.3x damage increase and a 10% flinch chance. (Fury Swipes, Leaf Blade, X-Scissor, Psycho Cut, Cut, Cross Poison, Razor Shell, Crush Claw, Shadow Claw, False Swipe, Scratch, Slash, Fury Cutter, Night Slash, Dragon Claw, Sacred Sword, Secret Sword, Aerial Ace, Air Cutter, Air Slash, Metal Claw)
Marshy Surge- Summons Marshy Terrain upon entry to battle.
Marsh Armor- Boosts this Pokemon's defense stats by 1 stage when Marshy Terrain is active.
Fiery Terrain (Fire) (Status) The user summons a hot and fiery terrain that boosts the accuracy of fire moves and reduces the damage of ice type moves.
Marshy Terrain (Water) (Status) The user summons a damp and marshy terrain that boosts the accuracy of water moves and prevents water types from being paralyzed.
Shadow Charge (Dark) (Physical) (90bp) The user radiates a dark energy and charges at it's target, deals super-effective damage to Fighting types.
Acidic Fangs (Poison) (Physical) (70bp) The user coats it's fangs in a corrosive venom that deals super-effective damage to Steel types and bites it's foe.
Mythical Burst (Dragon) (Special) (80bp) The user fires a legendary blast at the target that deals super-effective damage to Fairy types.
Quill Shot (Steel) (Special) (60bp) The user fires it's sharp quills at the target, this attack has a 30% chance to poison.
Doppelganger (Fairy) (Status) The user steals the targets stat changes.
Slick Escape (Water) (Special) (75bp) The user attacks the target with a thick slime and escapes from battle.This attack also reduces the target's speed stat.
Positive Energy (Normal) (Status) The user restores HP to itself and it's allies.
Negative Energy (Dark) (Status) The user reverses the targets stat changes.
Tar Strike (Poison) (Physical) (120bp) The user slams it's gooey body onto the target, but takes recoil damage.
Tooth Toss (Steel) (Special) (70bp) The user throws a sharp steel-like tooth at the target, this move ignores the target's stat changes.
Frigid Stampede (Ice) (Physical) (100bp) The user tramples the target with it's ice cold feet, this move bypasses light screen, reflect, and substitute.
Boulder Toss (Ground) (Special) (80bp) The user tosses a large boulder at the target which can lower the targets speed.
Time Rewind (Psychic) (Status) The user rewinds time, making moves that charge and recharge take an extra turn to do so.
Time Travel (Steel) (Special) (120bp) The user takes a turn to prepare itself then reappears the next turn and overwhelms the target with the power of time.
Dramatic Entrance (Ghost) (Physical) (60bp) The user surprises the target, causing them to flinch. This only works on the first turn the Pokemon is in battle.
Water Siphon (Water) (Special) (75bp) The user drains the target of hydration and restores HP.
Fiery Seeds (Grass) (Status) The user bombards the target with flaming hot seeds that burn the target.
Evaporate (Fire) (Physical) (70bp) The user intensifies their body temperature and attacks the target, this deals super effective damage to Water types.
Petrifying Gaze (Electric) (Status) The user traps the target in battle and paralyzes them.
Eerie Scream (Ghost) (Special) (80bp) The user attacks the target with a ghostly screech.
Mystic Strike (Fairy) (Physical) (40bp) The user quickly attacks the target with a mystic power.
Wrath of Souls (Ghost) (Physical) (100bp) The user declares war on the target and attacks with full force, deals recoil damage.
Diseased (Poison) (Status) The user inflicts a random status ailment on the target.
Devour (Dark) (Special) (100bp) The user attacks the target with a dark force that restores the user's HP.
Underworld Inferno (Fire) (Special) (90bp) The user annihilates the target with flames, burning the target. This move deals double damage when Fire Terrain is active.
Enlightened Grace (Fairy) (Status) The user boosts it's special attack and restores HP.
Devastating Darkness (Dark) (Physical) (90bp) The user attacks the target with a pitch black force, if this move faints a Pokemon, the user's attack stat receives a boost.
Searing Sparks (Electric) (Status) The user cloaks itself in fiery sparks. If the user is hit by a special move, paralyzes the attacker, if hit by a physical move, burns the attacker.
Sub-Zero Surge (Ice) (Special) The user attacks the target with a freezing cold energy, this attack targets the foe's weakest defense stat.
Type Swap (Normal) (Status) The user swaps it's typing with the target's type.